BLU MAR TEN | yes
Categories: Misc

Tonight we bought Melodyne Direct Note Access. You’ve probably never come across this software, but we’ve been impatiently waiting for it ever since it was first talked about more than two years ago.

The original version of Melodyne was pretty incredible. The program would take a line of monophonic audio, (a sound that only plays one note at a time, like a vocal or a trumpet), split the sound into its component notes and then allow you to change the pitch of each part as you like. You can use it to correct wrong notes, or completely re-write the melody, if you choose. Pretty amazing.

However, this new version of Melodyne, ‘Direct Note Access’ (DNA), not only allows you to change a monophonic melody line, but it will also analyse polyphonic audio, bursting the sound out into individual, manipulable parts. To give you a basic example, when you load a piano chord into the program it will separate out all the notes from the chord in front of you and allow you to change the pitch and position of each one. Take a look at this video to see for yourself…

Now as incredible as this is, I wouldn’t ordinarily write about something as geeky as new software as it’s only really of interest to us. However the ramifications for copyright and intellectual property that Melodyne DNA suggests have been gnawing away at me since I first saw it demoed, and now using it for the first time and seeing how powerful it is has sparked off these thoughts again.

A huge portion of dance music is, and always has been, based around sampling, the act of taking a portion, or ’sample’, of one sound recording and reusing it as an instrument or a different sound recording in one’s own work.
Without going into the legal ins-and-outs of sampling, Melodyne presents a brand new twist on the claims creators have against people who sample their works.

Let’s carry on with the piano chord example.

Let’s say I sample a series of piano chords from Coldplay. There are many ways we could manipulate this sample. We could pitch it up or down. We could chop it up and only use parts of it. We could reverse it. We could do all sorts of things to it, but fundamentally it’s very, very hard to alter the genetics of the sample. The notes are still the notes that the band played, the relationships between the notes are still the same and remain immutable no matter what alterations we make to them. The changes we would make to the sample are, relatively speaking, cosmetic

The confusion that Melodyne DNA throws over this situation is that you can now alter a sample fundamentally, rather than just cosmetically. If we use DNA to deconstruct every element of the Coldplay chords and rearrange them into a completely new set of notes, then alter their sequential relationships, at what point does it stop being anything to do with the band?

If we end up with notes they never played, making up chords they never played, in an order they never played, what claim do they have over the sound? Is it the texture of the sound? Is timbre a copyrightable thing? Probably not, or the 20th Century would have been full of piano players suing each other for having similar sounding recordings.

Melodyne DNA represents an absolute paradigm shift regarding intellectual property in music, as well as offering sample-based producers ways of taking advantage of the timbre of a sound without having to also steal someone else’s sense of melody or harmony.

Big subject, big ramifications. If you have any thoughts then add them in the comments section below.

Anyway, aside from that…excellent software and highly recommended. You can buy it here. Our sample library just got a new lease of life.

Categories: Misc, Video

Playing around with vocals from JO-S.

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Categories: Video
Categories: Video
Categories: Misc

Someone emailed us a few days ago and asked…

i’m interested in this ’sketch’ idea…how do you put together the sketches in terms of instrumentation? do you have a stock of samples/patches to draw on which you then refine? how far you take it during the sketching phase. how do you exact quality control to make sure nothing gets missed and none of the weaker ideas get picked? i’d love to hear one of the original sketches so i could get an idea of how much you work it up before you shelve it.

…So I thought I’d pick a recent track and show a few snapshots of the stages it goes through before ending up as releasable.

NB – All audio in this post is 64k mp3, aside from the Soundcloud player at the end

If I Could Tell You – Released April 2009

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We started working on this in November 2006 and, as you can hear, the sketch consists of a load of musical elements with placeholder drums and bass.

2nd Nov 2006

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The next step was to try and figure out more interesting drums and bass, so we started playing with much more chopped up arrangements. You’ll hear that the ideas for the bass were more or less carried through into the final version.

7th Aug 2008

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Over the next couple of months we started to look at the instrumentation again and see what could be added, what could be thrown out, and what needed to be rearranged.

18th Aug 2008

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14th Sep 2008

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We then spent the next month arranging the track into a full piece while still rejigging the instrumentation and writing new bass progressions.

20 Nov 2008

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29th Nov 2008

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29th Dec 2008

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We thought we’d got to a point where the track was more or less ready to go, but there was something nagging us about the drums. They were holding the tune back so at the very last minute we threw them all out and replaced them with the drums that give the whole tune a lot more space and that worked in sympathy with the instrumentation much more effectively, and that’s what you hear in the final version that was released a couple of years after it first began.

4th April 2009

Blu Mar Ten – If I Could Tell You by Blu Mar Ten

Categories: Misc

We recently started a collaboration with an up & coming producer and I was surprised by how early on in the process he wanted to start arranging the track.
(In case you don’t know, ‘arranging’ is when you take your ideas and arrange them along a timeline to build the structure of the whole tune).

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He talked about wanting to figure out the ‘direction’ of the tune and I found this interesting because I realised that the way we normally write our tracks is very different from that.

Working in modern sequencers often forces you to think about music in very compartmentalised ways – everything moving from left to right, everything contained in little boxes, everything beginning and ending at very rigid moments – and this can often lead to highly formulaic ways of writing tracks.

Generally, we leave our arrangements as late as we possibly can. They’re always the very last thing we do.
What we have instead is a collection of sounds looping around & around, over which we let new sounds drift in and out, (often out-of-time), until we have a whole palette of ideas which we think are substantial enough to support a whole track.

Working in this way and not really having a ’start’ or ‘end’ point allows us to treat the music as a ‘field’ rather than a ‘path’, a space where things are able to relate to each other in terms of depth, rather than over time.

I remember once reading a glib description of the way memory works. As an adult we perceive events as having happened in sequential relation to each other; C follows B follows A and so on. We see events as a path leading backwards into our childhood, with memories as signposts in sequence along the path. However, the further back you go you eventually reach a point where an infantile lack of self-consciousness means that a linear perception of events fades and instead of a path we perceive our memories as a field with the signposts scattered in a haphazard fashion all over it, having no sequential relationship to each other, (one reason why it’s so hard to definitively pin down your earliest memory, or to put in order events that occurred between the ages of 4 and 5).

I think it’s this same diminished self-consciousness that you’re granted when working in an infinitely repeating loop. Like repeating a word over and over again until it loses its semantic tethering and just becomes a sound in its own right, you’re free to listen to and enjoy the sound of the word without being constrained by what it signifies. If you listen to a loop for long enough the edges start to fade away and you’re able to ‘drift’ sounds into it and work on their sonic qualities in relation to other elements rather than their ‘meaning’ in terms of an overall structure; not as things that have ‘direction’ but as things which occupy a place in space. This means that, when the time comes to arrange the track, the elements are less likely to have been formulated in such a rigid fashion and will, (hopefully), lend themselves to a more interesting progression.

As usual, Brian Eno has some interesting things to say on this topic.

I have this word that I think about a lot which is ‘unlocked’ music. Ambient – my kind of ambient music – is the most unlocked music possible. A lot of things drift separately from each other and you listen to the result. In fact, African music is basically like that, because you have two time signatures going on always, a three-beat and a four-beat, and they don’t always lock. They are cycles of different length that don’t overlay in precise numerical ways – or if they do they overlay in such long cycles that you are not conscious of that, necessarily. So, I’m always arguing for the unlocked. Some technology really encourages lock, so you have a problem with it being locked vertically. And if it’s keyboard-based you have a problem with it being locked horizontally as well. The instruments play either this pitch or that pitch, they tend not to move fluidly between them. You may have a mod wheel, but it’s not an expressive element.

When I make loops on a sequencer, I always try to play them all the way through, so I play the whole part, then I listen to it, and quite often I find a long section that I like. Loop that, cut it up so that the loop doesn’t recur regularly. The idea of always editing in straight vertical cuts is the most single annoying thing about most of that music. Because a whole part of my feeling has been to make music that is ‘unlocked’. And all that stuff like Thursday Afternoon, Discreet Music and so on, is very deliberately that: music where the elements float separately from one another.
One of the things I love about soul music is that it’s relatively unlocked, so there are things that are very tight, like the rhythm section, but it’s not tied: tight, but not tied. People can shift around, and they create inflexions by not falling together when you expect them to and so on. So this unlocked thing has been a big issue for me for a long time. And then suddenly this kind of music appears that is not only locked, but absolutely fucking bolted down together…

Categories: Misc, Video

An evening’s work, and a big old mess of sound for Michael to clean up tomorrow…

Categories: Video

The album’s done, so getting on with some brand new stuff…

Categories: Video

This will probably end up being an mp3 exclusive for the album…

Categories: Video

We’ve only got a few days left to finish the album, so why on earth did we scrap all the beats and start this tune all over again when it was nearly done? Because it’s going to be 100 times better, that’s why…